Class

org.scalajs.dom.raw

Touch

Related Doc: package raw

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class Touch extends Object

A Touch object represents a single point of contact between the user and a touch-sensitive interface device (which may be, for example, a touchscreen or a trackpad).

Note: Many of these values are hardware-dependent; for example, if the device doesn't have a way to detect the amount of pressure placed on the surface, the force value will always be 1.0. This may also be the case for radiusX and radiusY; if the hardware reports only a single point, these values will be 1.

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Instance Constructors

  1. new Touch()

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Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. def clientX: Double

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    The X coordinate of the touch point relative to the left edge of the browser viewport, not including any scroll offset.

    The X coordinate of the touch point relative to the left edge of the browser viewport, not including any scroll offset. Read only.

    MDN

  6. def clientY: Double

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    The Y coordinate of the touch point relative to the top edge of the browser viewport, not including any scroll offset.

    The Y coordinate of the touch point relative to the top edge of the browser viewport, not including any scroll offset. Read only.

    MDN

  7. def clone(): AnyRef

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  8. final def eq(arg0: AnyRef): Boolean

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  9. def equals(arg0: Any): Boolean

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  10. def finalize(): Unit

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  11. def force: Double

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    The amount of pressure being applied to the surface by the user, as a float between 0.0 (no pressure) and 1.0 (maximum pressure).

    The amount of pressure being applied to the surface by the user, as a float between 0.0 (no pressure) and 1.0 (maximum pressure). Read only.

    MDN

  12. final def getClass(): Class[_]

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  13. def hasOwnProperty(v: String): Boolean

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  14. def hashCode(): Int

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  15. def identifier: Double

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    A unique identifier for this Touch object.

    A unique identifier for this Touch object. A given touch (say, by a finger) will have the same identifier for the duration of its movement around the surface. This lets you ensure that you're tracking the same touch all the time. Read only.

    MDN

  16. final def isInstanceOf[T0]: Boolean

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  17. def isPrototypeOf(v: Object): Boolean

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  18. final def ne(arg0: AnyRef): Boolean

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  19. final def notify(): Unit

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  20. final def notifyAll(): Unit

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  21. def pageX: Double

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    The X coordinate of the touch point relative to the left edge of the document.

    The X coordinate of the touch point relative to the left edge of the document. Unlike clientX, this value includes the horizontal scroll offset, if any.

    MDN Read only.

  22. def pageY: Double

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    The Y coordinate of the touch point relative to the top of the document.

    The Y coordinate of the touch point relative to the top of the document. Unlike clientY, this value includes the vertical scroll offset, if any. Read only.

    MDN

  23. def propertyIsEnumerable(v: String): Boolean

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  24. def radiusX: Double

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    The X radius of the ellipse that most closely circumscribes the area of contact with the screen.

    The X radius of the ellipse that most closely circumscribes the area of contact with the screen. The value is in pixels of the same scale as screenX. Read only.

    MDN

  25. def radiusY: Double

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    The Y radius of the ellipse that most closely circumscribes the area of contact with the screen.

    The Y radius of the ellipse that most closely circumscribes the area of contact with the screen. The value is in pixels of the same scale as screenY. Read only.

    MDN

  26. def rotationAngle: Double

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    The angle (in degrees) that the ellipse described by radiusX and radiusY must be rotated, clockwise, to most accurately cover the area of contact between the user and the surface.

    The angle (in degrees) that the ellipse described by radiusX and radiusY must be rotated, clockwise, to most accurately cover the area of contact between the user and the surface. Read only.

    MDN

  27. def screenX: Double

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    The X coordinate of the touch point relative to the left edge of the screen.

    The X coordinate of the touch point relative to the left edge of the screen. Read only.

    MDN

  28. def screenY: Double

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    The Y coordinate of the touch point relative to the top edge of the screen.

    The Y coordinate of the touch point relative to the top edge of the screen. Read only.

    MDN

  29. final def synchronized[T0](arg0: ⇒ T0): T0

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  30. def target: EventTarget

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    The Element on which the touch point started when it was first placed on the surface, even if the touch point has since moved outside the interactive area of that element or even been removed from the document.

    The Element on which the touch point started when it was first placed on the surface, even if the touch point has since moved outside the interactive area of that element or even been removed from the document. Note that if the target is removed from the document, events will still be targeted at it, and hence won't necessarily bubble up to the window or document anymore. If there's any risk of an element being removed while it is being touched, best practice is to attach the touch listeners directly to the target. Read only.

    MDN

  31. def toLocaleString(): String

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  32. def toString(): String

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  33. def valueOf(): Any

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  34. final def wait(): Unit

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  35. final def wait(arg0: Long, arg1: Int): Unit

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  36. final def wait(arg0: Long): Unit

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