The number of bits of precision that can be represented.
The number of bits of precision that can be represented. For integer formats this value is always 0.
The base 2 log of the absolute value of the maximum value that can be represented.
The base 2 log of the absolute value of the minimum value that can be represented.
Represents information about the implementation's precision for given parameters. See WebGLRenderingContext#getShaderPrecisionFormat.